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Imperator rome forts

Witryna10 paź 2024 · We are talking about Imperator: Rome not EU: Rome. You will have nobles instead of the senate You will get problems if you keep a general around for … WitrynaImperator Rome does an okay job, except the AI prioritizes sieging province capitals above attacking enemy armies or defending its own provinces, and I wish I would set priority to hunt armies-defend own land-attack forts (if manpower exceeds garrison)-attack provinces

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WitrynaHello everyone, I have an issue with Imperator: Rome where I cannot delete forts in one of my provinces. I didn't know if this was because of provincial loyalty, because I am able to delete buildings in my capital of Byzantion, yet I can't delete any forts in my other province of bythinia. Witryna22 cze 2024 · To describe my current game: I am playing as Rome, have reached the year 479 (275 BCE) and have conquered most of Italy, except for the Senones, Boii and other Celtic tribes in the Northeast. Other small parts of Italy belong to my Italian Feudatory states. cs realitní https://completemagix.com

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Witryna14 sty 2024 · What do you think about building a high level fort, sure it comes with several drawbacks such as high maintaince cost, need of a city and the fact you could... WitrynaI have been very successful in any run against stronger nations by using mountain forts and good generals. You can attack a sieging army with a good general and tactic and get 1:10 - 1:5 ratio every time. You can even declare on Seulukids as Bactria day 1 with some strategic positioning. Witryna26 kwi 2024 · Imperator: Rome. Demolish Forts? Thread starter Nordlund; Start date Apr 26, 2024; Jump to latest Follow Reply Menu We have updated our ... In the city view where the fort is, you can see the option to build or destroy the fort. Reply. Report. Nordlund Sergeant. 78 Badges. Sep 4, 2009 78 161. Apr 26, 2024; Add bookmark ean telefono

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Imperator rome forts

boost the economy :: Imperator: Rome General Discussions

A besieging army needs to have at least 2000 men per each fort level to begin a siege, no matter how big the garrison is. Assaulting a fort will damage the garrison, and as soon as it reaches 0, the fort will fall. When it falls (or a new fort level is built), its garrison will start replenishing at a rate of 10% of the max … Zobacz więcej A wide variety of different buildings can be built in territories to give a wide variety of local modifiers, such as improving pop output and … Zobacz więcej Roads can be built by armies to connect two adjacent territories at the cost of gold, reducing the movement cost by 50% and effectively doubling the army movement speed between them, making them highly desirable for … Zobacz więcej Ports are buildings that can be built in any coastal territories, as well as certain inland territories on major rivers (those that begin the game with a port). They allow ships to dock (including … Zobacz więcej Witryna5 maj 2024 · Imperator Rome also has more tags but most of those are just there to fill the map, there is no such thing as spheres of influence or special way to interact with those insignificant city-states so you might just as well outright ignore/annex them. ... and can also order its soldiers to build roads and forts, some faction specific buildings but ...

Imperator rome forts

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WitrynaThe Latin word imperator derives from the stem of the verb imperare, meaning 'to order, to command'.It was originally employed as a title roughly equivalent to commander … Witryna25 kwi 2024 · Has anyone found a way to remove forts? When conquering territory, you seem to inherit forts from the enemy, these balloon expenses, and sometimes you …

Witryna14 lis 2024 · Sieges are the main way for an army to capture hostile forts and take control over a territory, and usually involves stationing the army on the fort for an … Witryna25 kwi 2024 · Showing 1 - 3 of 3 comments. Kapitän zur See Apr 26, 2024 @ 6:29am. You click on the city and the third picture is the fort. Left is a button to destroy the …

WitrynaQuestion to roman fortresses. Close. 9. Posted by 3 years ago. Question to roman fortresses. Hello, ... A place to share content, ask questions and/or talk about the grand strategy game Imperator: Rome by Paradox Development Studio. 50.3k. Roman Senators. 38. Debating in the Forum. Created Mar 10, 2024. Witryna2 maj 2024 · Imperator: Rome. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Also, make sure you delete forts that you won't be using as they're a waste of money. I made a habit of destroying forts being the first thing I do in countries I've conquered and it made the economy stronger for it. …

WitrynaLet's get good at Imperator with this explanatory series with Carthage! I will be telling you all about my first decades with Carthage and evaluate all of the game concepts you will encounter one...

Witryna15 cze 2024 · In Imperator, a country's economy revolves around the generation of gold income from pops and trade that are used for various expenses and investments. Used for everything from recruiting armies and maintaining forts to constructing buildings and adopting inventions, gold is one of the most important resources in the game. Thus, … csre and cssrsWitryna17 lut 2024 · Right click on the ICON of the fort in the building menu. #2. Name Feb 17, 2024 @ 5:31pm. Corrreect answer - PlayboyMoney. #3. Klutch Feb 17, 2024 @ … ean termostatoWitryna25 kwi 2024 · When conquering territory, you seem to inherit forts from the enemy, these balloon expenses, and sometimes you don't need 3 forts all in adjacent provinces... I haven't found a way to destroy or remove buildings in general, but most do not have as big a negative impact on finances as fort maintenance... which you can't even turn … eanthaWitryna21 paź 2024 · Mountain forts are amazing since they give you a +2 to enemy dice rolls when you fight in a province with a friendly fort. Barracks-Base Cost: $120.00-Population Capacity: +20%-Local … cs real life improvementWitrynaImperator: Rome is a grand strategy wargame developed and published by Paradox Interactive, which was released on 25 April 2024. It is a spiritual successor to Europa … csrea 267 broadway nycWitryna25 lut 2024 · forts works like this : first fort in a TERRITORY costs 3 points. upgrades to this Fort cost 1 point each. all those points are then aggregated towards the Fort limit in the whole province. this means a level 2 Fort cost 4, but two level 1 forts will costs 6! the standard limit is 5, that you can increase in several ways. ean tesoreriaWitrynaAgricultura romana. L' agricultura romana durant el període republicà era la base econòmica de l'estat; els pagesos formaven el nucli de la societat de Roma. Tot i que la vida se centrava a les ciutats, la majoria dels habitants vivien al camp, on conreaven la terra i tenien cura del bestiar. cs reboleria